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No Snooze!

No Snooze!

You are a little alarm clock with legs in a cosy 3D dollhouse room, and your half-asleep owner wants to slap you quiet. Ringing fills the wake-up gauge: run from the red ring where his hand will land, jump onto the bed and the furniture, and hold the full-power bell to fill it three times faster while standing still. Fill the gauge and he wakes up; get caught and he goes back to sleep. Every day he adds a trick that stays: pillow throws, earplugs, a back-scratcher, a cat, sticky pads, a robot vacuum, wall crawling, a box dropped from above and leaps from wall to wall, then serious mode from day 11. Four rooms, each with its own best day, and nine synthesised alarm sounds.

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How to play No Snooze!

Move with WASD or the arrow keys, or drag a finger anywhere on a phone. Space or the Jump button jumps onto the bed, chairs, nightstands and shelves.

While you ring, the wake-up gauge fills. When it reaches 100% your owner wakes up and the day is cleared.

A red ring shows where his hand will come down. Get out of it before the slap: jumping inside the ring still gets you caught.

Hold Shift, E or the red button for the full-power bell. The gauge fills 3 times faster, but you cannot move while it rings.

A new trick every day

  • Day 2: pillow throw A blue ring shows where his pillow will land. If it hits you, you are dazed for a moment.
  • Day 3: earplugs Normal ringing fills the gauge at half speed, but the full-power bell still gets through.
  • Days 4 to 7 A back-scratcher gives him a longer reach, a cat swats you away, sticky pads hold you still and a robot vacuum carries you off to a corner.
  • Days 8 to 10 He crawls along the walls and pounces, drops a box over you (mash jump to break out) and leaps from wall to wall along a red line.
  • Serious mode From day 11 he picks a random mix of tricks every day, always with the wall leaps, and his hands get faster.

Rooms and alarm sounds

  • Four rooms A bedroom, a living room where he naps on the sofa, a kid’s room with block stairs and a teepee, and a hotel room. Each has its own furniture and its own best day.
  • Nine alarm sounds Twin bell, digital beep, rooster, marimba ringtone, siren, trumpet reveille, cat meow, mom is calling and a music box, all made with Web Audio. Preview them on the menu.
  • Soft spots Beds, sofas and rugs are soft and slow you down, so plan your escape routes.

No Snooze! features

  • Cosy 3D dollhouse Each room is a cutaway with the front wall removed, morning light from the window and a camera that follows you.
  • Continue from your last day Pick up from the day you reached in each room instead of starting again from day 1.
  • Phone and desktop Drag to move with on-screen Jump and Full bell buttons on phones, or play with the keyboard.
  • Leaderboard Your best day reached goes on the leaderboard, up to day 99.

More games like No Snooze!

  • Dodge the Temple Bell Another dodge game: a big temple bell swings at your head and you duck out of the way.
  • Roach Smasher The other side of the slap: smash cockroaches running across a 3D table.
  • Mosquito Smasher Swat the mosquitoes buzzing around a dark bedroom at night.

FAQ

How do I win a day in No Snooze?

Keep ringing until the wake-up gauge is full without getting slapped. The full-power bell fills it 3 times faster, so use it whenever he is far away.

Why can I still get caught when I jump?

His hand comes down from above, so the red ring counts at any height. Run out of the ring instead.

What happens on day 11?

Serious mode starts: every day brings a random set of his tricks plus the wall-to-wall leaps, and he gets quicker each day.

What goes on the leaderboard?

The day you reached when he went back to sleep, up to day 99.

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