Critters order plants for their rooms. Sell the right one at a fair price, then pack it so it arrives in one piece.
Each room has a made-up light tag. Pick plants with the same tag.
Slide the price up until the critter stops grinning. A frown means they refuse.
Drag the pot into the box, then drag across squares to stuff foam where the red arrows point.
The ride bumps every way. Snug and centred arrives perfect. Three broken boxes end the shift.