Hop across a candy pyramid and paint every cube. Battle friends for colour, team up, or blast a garden worm.
Mode
Bots
Bot rivals
Battle time
Wingmate
Classic best0 · Battle wins0 · Blaster best0
Land on a cube to change its colour; paint the whole pyramid to the goal colour. Later levels need two steps, or undo a finished cube. Dodge Boing balls and Sprocket the chaser, catch the frost gem and ink smudges, and ride a disc to lure Sprocket off the edge.
Every cube you land on turns your colour. Land on a rival's cube to steal it, land twice on yours to seal it, land on a rival to bump them away. Grab freeze and paint-bomb power-ups. Most cubes when time runs out wins.
Two hoppers share one pyramid and one pool of lives. Split up, cover both sides and keep Sprocket busy.
The Zipworm snakes down through glowing mushrooms. Hit a segment and it splits. Watch for the dropper flea, the skitter spider and the glow beetle that poisons mushrooms.