Buyers = how many the crowd wants at FAIR. ▲▼ = tomorrow's move.
Drag herbs onto contracts and stalls
One rickety stall in the Back Alley. Six made-up valley herbs. Grow it into a market chain before the Guild loses patience.
Sign contracts from the valley folk. Fill them or pay a fine.
Drag herb cards onto contracts and onto your stalls. The cart sells more.
Pick a price per stall: LOW sells more, HIGH earns more each but adds risk.
Open the market, read the ledger, grow. Debt over $300 or a full risk bar ends it.
NEON ARCADE
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