DAY1/3
CASH$120
TIME1:30
RISK10
NET WORTH$120
0/0$0
0/0$0
0/0$0
0Moonleaf
0Mintfern
0Sunbud
0Dewberry
0Glowcap
0Jade Root

Drag herbs onto contracts and stalls

TODAY'S CONTRACTSSign the ones you can fill before the market opens
NameDistrict
4×
$0$0 each
NameDistrict
4×
$0$0 each
NameDistrict
4×
$0$0 each
THE MARKET IS OPEN
DAY 1 · MORNING NEWS

Market Day

SOLD!
DAY 1 LEDGER

+$0

    Cash now$0
    Risk0

    ← ALL GAMES
    SIGN · STOCK · PRICE · PROFIT

    GREEN MARKET
    EMPIRE

    One rickety stall in the Back Alley. Six made-up valley herbs. Grow it into a market chain before the Guild loses patience.

    1. 1

      Sign contracts from the valley folk. Fill them or pay a fine.

    2. 2

      Drag herb cards onto contracts and onto your stalls. The cart sells more.

    3. 3

      Pick a price per stall: LOW sells more, HIGH earns more each but adds risk.

    4. 4

      Open the market, read the ledger, grow. Debt over $300 or a full risk bar ends it.

      ← ALL GAMES

      EMPIRE BUILT!

      FINAL SCORE0
        Net worth
        $0
        Risk penalty
        0
        Stalls
        1/4
        Contracts
        0
        Best
        –
        GREEN MARKET EMPIRE
        SETTING UP THE MARKET
        Painting the valley

        NEON ARCADE

        Welcome to play.

        Checking your account…